GGMIND - Good Game, Good Mind
Protecting youth mental health in online gaming by addressing toxic behavior, cyberbullying, and social isolation while promoting positive e-sports culture.
GGMIND
Call: ERASMUS-EDU-2025-VIRT-EXCH
Proposal number: 101252916
Proposal acronym: GGMind
Duration: 36 months
Proposal title: Good Game, Good Mind
Project Overview
Good Game, Good Mind is an innovative youth project that directly addresses the impact of toxic behavior, exclusion, cyberbullying, and social isolation in online gaming environments on young people's mental health.
While acknowledging the cultural relevance and appeal of e-sports for youth, the project also aims to transform the often-overlooked psychological risks and behavioral patterns associated with gaming.
Core Objective
The core objective of the project is to help young people recognize mental health risks in online gaming culture, develop strategies to cope with them, and build supportive digital communities.
At the same time, it frames this process as an opportunity for intercultural learning and competence building, equipping youth with skills such as:
- Intercultural communication
- Empathy
- Team diversity awareness
- Inclusive digital collaboration
Project Components
The project is structured around four main components:
1. Project Management
Effective project management will ensure smooth coordination of all activities and quality assurance.
2. Modular Training Program
A modular training program will be developed based on the identified needs of young gamers, focusing on:
- Mental resilience
- Empathy
- Managing toxic behavior
- Promoting intercultural sensitivity in digital environments
80 youth workers/educators/trainers trained through this program will subsequently reach 1,600 young people across the partner countries, creating an effective learning chain.
3. International Fair Play E-Sports Tournament
An International Fair Play E-Sports Tournament will be organized, where 600 young people (20% of whom will be individuals with disabilities) will compete in internationally mixed teams.
This tournament will emphasize:
- Gaming skills
- Empathy
- Communication
- Emotional regulation
- Ethical behavior
Fostering positive mental health practices within competitive gaming settings.
4. Dissemination and Sustainability
The project will implement a strong dissemination and sustainability strategy.
Partners
- Univerzitet Educons, Fakultet za sport i turizam - Serbia
- Sports Association Active Connect - Serbia
- GULUMSE SPOR KULUBU - Turkey
- Rolvsøy streetbasketball klubb - Norway
- Science Horizons Kenya - Kenya
- UNIVERSITY OF ZAMBIA - Zambia
- BAHIR DAR UNIVERSITY - Ethiopia
- SEDARVP GHANA - Ghana
- Turkish Esports Federation - Turkey